Great Stuff

I don’t normally write posts that are just links to other stuff–but there two are so damned great I just have to.

The first is a UN sponsored interactive info-graphic called Human Development Trends 2005. It is a stunning piece of work from both a economic and information design perspective. It is one of the few examples of interactive information I’ve experienced that truly maximizes the value of showing information over time. When I first found this I must have spent nearly 2 hours just exploring the charts.

http://www.gapminder.org/

The second has nothing to do with design, business, innovation, or economics. But it might just be the most amazing adventure story ever–and its all happening right now. 8 years ago a guy decided that he was going to literally walk around the world. Today he’s nearly half way there, having started in the Falklands, and traced a path of unbroken steps all the way up South American, across Central America, through the US and Canada, and has recently just crossed the Bering Straight. All this and a tragic love story to boot.

http://goliath.mail2web.com/

I’ve been following him since 2002. Back in 2003 I was only a couple hundred miles away from him, and I could kick myself for not taking a couple hours to drive up to meet this absolutely amazing individual.

The Counter-Gestalt of Advertising

I was running errands today and saw a company minivan emblazoned with branding. The company ‘s name is PETS. Thier tag line is “PETS for pets.” PETS stands for Personal Enrichment Training and Services. I don’t know what they do, but i think it has something to do with obscenely rich people’s pampered shitzus.

But what does PETS mean? As a whole, it means absolutely nothing. But look at each element individually and we get a different story. “Personal,” well that means it for me, its something I can build a relationship with, its something that makes me feel listened to and cared about, so this is a good warm fuzzy start. “Enrichment,” well who doesn’t want to be enriched? If being rich is good, then getting EN-riched means getter richer, and getting richer is better. And food that’s enriched is always better for you, so this sounds good too. “Training,” well I want to be a better me and training is the way to do, and hey, I’ll bet these people with the branded minivan are just the folks to train me. “Services,” mean they are here to serve me, I will be thier king and they my minions, I will be a strict by benevolent king and they will make me feel as big as I truly deserve to feel. And I love my pets, so this is all good–sign me up damn it!!

I still have no clue what they actually do. But it doesn’t matter. Meanings are irrelevant. This is a kind of marketese beat poetry, where the whole is entirely meaningless. What matters are the rythmic flows and elocution of each particular vague connotation that blends into a single vapourous, seductive sense impression.

This gibberish is by design much much less than the sum of its parts–it is a counter-gestalt

Song Remakes Way Way Way Worse Than the Original

Okay, so this list could be practically endless. Here are just a few that popped into my head recently.

  • I Can’t Stand the Rain
    Remake: Missy Elliot
    Original: Anne Pebbles
    Though not officially a remake, Missy Elliot didn’t just sample Anne Pebbles, she just grabbed the whole song
  • Downtown Train
    Remake: Rod Stewart
    Original: Tom Waits
    Gaa! Rod Stewart is black hole of talent, sucking the soul out of anything he sings
  • American Woman
    Remake: Lenny Kravitz
    Original: The Guess Who
    Lenny, you ain’t no Burton Cummings. This remake completely sapped all the thinly veiled anger and, dare I say… edge, from the original. Lenny is sooo Disney.

The Code

In his post G. Claude Rapaille and his dartboard Grant McCracken says “Claude Rapaille is a man without shame.” Well judging by his Austin Powers taste in frilly cravats that seems a fair statement. McCracken then goes on to say “The idea that there is a code! This is ludicrous.” This I believe is not.

If Rapaille’s claim is that he can turn people in to open books by simply cracking thier singular code, then I sure would agree this is ludicrous. But lets step away from Rapaille’s clownish dramaticisms, so that if we interpret “code” to mean not formula, but metaphor and myth… well that changes things. Both metaphor and myth are psychologically and sociologically central to how we make sense of the world and our places in it.

Linguist George Lakoff, for example, helps us understand conservative thought in the US by explaining its central myths and metaphors like “the strict father.” Such titles are really just handles for what are actually dense and complex mythologies.

Myth and metaphor are usually implicit and encoded in the tone and language of discourse within a given community. As an outsider understanding these myths and metaphors helps reveal what’s being said between the lines and what goes without saying. It opens up the community’s discourse for a fuller and better contextualized interpretation. In some cases this understanding can even help one make sense of what was gibberish. So in conservative parlance “family values” isn’t just a vapid catch phrase, it has a real and significant meaning that is more easily accessed by an outsider who understands the “strict father” myth.

So myth and metaphor (codes) aren’t some sort of magic universal translator, they are more like a Rosetta stone, a tool to help comprehend what is otherwise inaccessible. Myth and metaphor help decode a little of the mystery that is other people, and help us see a bit of the world through their eyes.

First to Market vs Best to Market

My last post got me thinking about the question of getting to market first versus getting to market right. The oft parroted common wisdom is that to succeed you need to get your thing to market first. I generally skeptical of anything oft parroted. Sure the early bird gets the worm, but it’s the second mouse that gets the cheese. Here are a few examples:

  • VHS. Worse than betamax on nearly every level. What’s a betamax?
  • Quicken. At the time of Inuit’s 1984 release of Quicken there had already been over 40 commercial software packages for personal finance
  • Office. Know anyone who still uses Lotus123, VisiCalc or WordPerfect?
  • World of Warcraft.Released at a time when there were countless MMORPGs, most of which also fantasy based, and it left them all in the dust
  • Dyson Vacuums. Upstart company is devouring the tired old vacuum cleaner market
  • Del.icio.us. Blink.com came first by years, had vastly more users, and more funding, but its long gone now and Del.icio.us is the gold standard for online bookmarking.

I suppose I am just a little biased. As a designer I seek to optimize the user’s experience with a product and the value they get from it. But in a true first-to-market context the value is in the raw capabilities the new product’s functionality exposes (i’ll post on the related basis of competition issue shortly). So, first-to-market scenarios are primarily marketing plays, while best-to-market scenarios are iNPD (engineering, marketing and design) plays.

But if you really are first to market, that means your latent market has lived well enough without your product all these years. So would a few more days or weeks spent on design really be too much to ask?

One argument might be that “we have to ship 1.0 to start realizing revenue, then we’ll let the designers do their thing.” Of course downstream redesignings are, generally speaking, drastically more costly than upstream design.

Another argument might be “we need to move now and capture market share before our competitors do.” Forget the myopia of letting your competitors define your product strategies, but if your competitors are in fact that hot on your heels then now is the time to start redesigning your product, not after you and your competitor both deploy roughly the same product at roughly the same time for roughly the same customers. Competition then becomes a big stalemated game of rock, paper, scissors.

Check out Ari Paparo’s post about how his experiences at Blink show how it is more important to get it right than to get there first.

China Will Never Innovate

This week’s Monday Morning Must Read catalyzed a lot of stuff I had been reading and thinking related to innovation and China. I’m going to make a little prediction (the good thing about dramatic prognostication is that if you’re right you get you say I told you so, but if you’re wrong no one will remember). China will never innovate.

China has positioned itself as a fast-follower rather than a trail-blazer—partnering with GM and hiring retired Japanese business leaders, assimilating their industry knowledge and then going it alone. As a fast-follower China will continue leaving the risk of innovation to others, and then execute those innovations cheaper and faster than the innovators can. As a strategy this makes enormous sense, and seems to be working rather well.

Porter tells us that you cannot adopt two positions simultaneously. So, since China has already committed to the fast-follower position, they will by choice not innovate.

Companies make this choice all the time. Indeed, many are quite successful at either buying their innovation through M&As, for example. So why can’t a whole, politically monolithic, country do the same?

A Machine for the Ego

Le Corbusier called the house a machine for living. Apparently Frank Gehry believes a building to be a machine for proclaiming his self-indulgent ego and stylistic histrionics. Sometimes I feel like I’m the only one with a deep bowel-felt revulsion for nearly every pointlessly melodramatic curved surface Gehry starchetects? Gah!

Just follow these simple steps and you too can become a solipsistic starchitect in no time flat. You might even attract a few groupies. Of course you won’t actually need them due to your masterfully cultivated intellectual onanism. But thier bottomless adulation adds a little juice to your only real product: ego.

The Hero’s Journey to Triz

Recently I’ve been cleaning out my file drawers and closets, going though a lot of old material I haven’t seen or thought about in some time. Some work I had collected on TRIZ (a Russian innovation methodology) struck me with its connection to my “Remote Associations” post back in early February. Just as a refresher, here’s the diagram central to that post, and then here’s a diagram of the TRIZ method.

This isn’t a perfect mapping of quadrants; since these quadrants are measuring very different things (the first measures two continua, while with the second organized four discrete items into sequential flow). That said there are some pretty strong connections between what each of these diagrams says.

Moving from specific problem to generalized problem is abstraction; it is to see the metaphorical behind the actual. It is in a sense inductive. In terms of the first diagram, it is the ability to see similarities between things that seem different.

Moving from generalized solution to specific solution is concretization; it is to designate an actual from the metaphorical. It is in a sense deductive. In terms of the first diagram, it is the ability to see differences between things that seem similar.

Recognizing the similarities between apparent differences, moving from the actual to the metaphorical, is like bridging to other places. It is in a way like the archetypal hero’s journey Joseph Campbell (expert in comparative mythologies) describes.

The hero’s journey begins with a sickness in the village, a sickness the normal medicine cannot cure. This is the actual problem. Fortunately there is a magic elixir that can cure the village, but it is far far away. So a hero must be chosen to journey beyond the village and beyond everything that is known. This is the journey from actual to metaphorical. Along the way the hero gains many magic items and companions. These are the generalized solutions. And finally the hero must secure the elixir, and return to the village with it. This is the journey back from the metaphorical to the actual with the specific solution–the solution no one else could come up with.

Now here is the problem: according to my scheme here, TRIZ puts design (seeing the similarity between different things) *after* research (seeing the differences between similar things) the in the sequence of innovation. Clear this doesn’t make sense, so clearly I’ve made a mistake somewhere–but where?

So, what’s my point? Well, I’m not sure I have one really, certainly not beyond just pointing out an interesting connection between Campbell, TRIZ and an earlier posting of mine. But this connection does seem to suggest that there is a point buried in here somewhere—a point worth trying to figure out.

The Meaningful Experience

Pardon the hyperbolic headline. But after lamenting how listening to music was once a meaningful experience for me but has lately become disposable, I started to think about what might exhibit the reverse dynamic. Oddly enough television came to mind. By this I’m referring to content, not broadcast medium.

I remember television always being a seductive time-killer, filled with passable fluff that always promised something better would be next, so stay tuned. Shows started at the same time each week, regardless of what viewers were doing. Often shows would be background for other things, like cooking, cleaning, talking, and procrastinating with homework.

Because a lot happens in a week, you could only remember generally what happened or what was said in last week’s episode. The details didn’t matter much since all story arcs ended roughly where they began and occurred within the single weekly hour. In many cases you could easily miss an episode, or probably even watch a whole season in reverse, and it wouldn’t matter. BJ and The Bear get back in the truck and drive down the highway. Michael Knight and Kitt save the day and then tell the British dude about it. And Mike Sever gets out of trouble and everything is okay again. In other words, the experience of watching television was entirely disposable, a condition reinforced by the medium itself.

While the bulk of what comes across the cable today is both metaphysically toxic and intellectually insulting, things I think are about to change.

Today nearly every show I watch comes from a monthly DVD rental from service like Netflix and Blockbuster. Partly because I am now paying to see these shows, partly because I can now choose what I want to watch rather than settle for what’s on now, and partly because I can now choose when I want to watch; the entire experience of watching tv has changed for me.

Watching is now more of an effort and more of an investment. I have to manage my queue of shows online and decide carefully–its a similar experience to creating a mix tape. Because I’m paying a flat fee, i wan’t to maximize the value I’m getting for my money, which means that I make sure I watch the DVDs I get. I watch closer now. I notice things I never would have before. I sometimes watch 2 or 3 episodes in a row. And sometimes I rewatch episodes. When your viewers connect this close with your content you can’t just serve up the same old steaming coils crap you’ve be pinching out over the past several decades. That stuff just won’t stand up. And you get immediate feedback in the form of no sales and no rentals.

Watching like this really reveals the cynical, manipulative bullshit artists out there in tv-land. For instance 24 seems great on the surface. And for the first couple of episodes it was really good. But when you can watch a bunch of episodes all in a row it’s painfully obvious the writers just made up the story and characters up as they went. Nothing any character does makes any plausible sense (Aristotle pointed out an audience wants plausible impossibilities, not possible implausibilities). 24 simply cannot stand up to the kind of close watching that is not only possible but encouraged by DVD ownership; the kind of close watching people who want to connect with the material will give it. 24 is an entirely hollow and insulting, visceral thrill ride; it is completely and utterly and deservedly disposable.

In addition to quickly revealing such lumps of coal as 24, this new way of watching tv just as quickly reveals the gems. Two of my favourites are Wonderfalls and Firefly. Both are very different from each other and both are little works of pure love and genius—you can feel it immediately and can’t help but connect with the characters their stories, and even perhaps with the storytellers as well. Your time watching these shows feels like time spent hanging out with friends. Each show speaks to you on multiple levels, with an uncommon charm and a wit that takes a bit of time to get. Each reveals themselves only by degrees, and eschews exposition for action. Each makes you care about the characters and feel almost as if you’re there with them. I would even go so far as to say the depth of emotional connection these shows foster with their audience is more like that of a good book than a television program. Gems like these stay with you and keep you coming back—they are anything but disposable.

Of course gems like these also get canceled in their first season as regular broadcast television shows. The old medium, the medium that discourages connection in favour of disposability, suffocates them—and us in the process. I have a lot of hope though; as much hope for the future of tv shows as I have pessimism for popular music. I hope that new ways of watching television will open up new kinds of shows with new levels of quality that are simple incompatible with the old distribution model. I hope that what I’ve seen with Wonderfalls and Firefly is just the beginning.

(However 24-hour cable news networks have achieved the zenith in disposability and make a product so unconsumable that it goes straight from production to disposal without need of a middle-man to consume it. So not all distribution fulfillment innovations yeild positive experiences. But this is another story.)

Ok, so what does this mean for us designers? My examples do again raise the notion that disposable experiences are perhaps easier to monetize than deep connection. They also once again raise the question of balancing consumption acceleration with meaningful connection as the friction between the old and the new increasingly obscures the answer. What kinds of experiential products succeed by offering deep connection as opposed to accelerating consumption? Perhaps the answer is situational and always provisional, and innovations in unlikely areas can dramatically change that answer.

This also points out in interesting phenomenon: innovations in areas designers don’t usually contribute to can naturally and organically enable new kinds of experiences in other areas on a scale explicit experience design simply cannot achieve. So new distribution and fulfillment technologies have enabled a new kind of television watching which demands a new kind of television show, and result in a new kind of experience–all without explicit professional experience design.

PS
Broadcast television’s business model is to produce shows that can last at least 4 years as first run. At that point they have enough episodes to go into syndicated reruns, which is where the real money starts rolling in. Obviously business models constrain both production and consumption. So it will be very interesting to see how both content production and consumption will evolve as DVD, IPTV, on demand, and all-you-can-watch services, change the business model economics of production and hence the experience of consumption.

The Smiths Can’t Be Bought

This is outside my focus here, but wow. The story is that The Smiths were offered $5mil to reunite for Cochella—and turned it down. “[B]ecause money doesn’t come into it,” Moz said.

Thank you. Thank you. Thank you for not ruining another cherished band from my childhood with some cynical money play to cash in on my nostalgia for the days when I didn’t pay taxes. Thank you for not being the Pixies. Thank you knowing when something is over. Thank you for not being Depeche Mode, the Cure, or U2. Thank you for leaving the hairdresser on fire where he belongs.

All i’m left with a giant wow.

Ok, enough with these cheap little off-topic posts. I promise to get back on track with something more meaty–right after I listen to Meat if Murder.